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Post by drwhojoe on Jul 7, 2006 4:12:34 GMT -5
I gave it try last night about the compress images and it worked Chears!, I got reasident evil 3 from 688 down to 461mbs.
Drwhojoe,
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Post by covarr on Jul 7, 2006 5:08:33 GMT -5
Okay, here's an interesting request... Two, actually.
1. Why not rearrange the controller setup screen so that the rather confusing arrows are more obvious, and so that it's easier for people who might not remember the playstation controller clearly? I'm thinking something kind of like SNES9X.
2. Imitation analog support on the keyboard. Currently, only one key can be set for horizontal movement of the left stick, meaning that it is one key for both left and right. The same for all the others, it is annoying that it requires an actual controller with multiple axes, because this means I can't play Ape Escape without spending like $30 on a new controller.
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chuck67
Junior Member
I'm Da Greatest!
Posts: 57
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Post by chuck67 on Jul 7, 2006 8:51:32 GMT -5
better controller compatibility and better game compatibility
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Post by speedfreak on Jul 7, 2006 19:27:25 GMT -5
what about having a reset key mapped as the tab key (or what ever key) so you don't have to go into the menu to reset a game
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Post by kijutsu on Jul 7, 2006 20:38:54 GMT -5
What about setting an additional key for toggling fast forward on/off instead of having to hold the key. That could potentially be crappy if one uses a wireless keyboard. Holding a key waiting for a long XA or something could kill batteries awfully quick on a keyboard. Just a thought.
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Post by clockwise on Jul 7, 2006 21:49:46 GMT -5
How about dynamic resolution switching option ? as I know a lot of the games run higher res intro screens then kick down to a lower res for the actual game. Could we have an option to force the emu to always run at the Gameplay resolution ? Basically, rather than hardware stretching the gameplay up to the higher intro resolution, I want the option to switch the res to fit the gameplay/intro resolution.
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syner
New Member
Posts: 19
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Post by syner on Jul 8, 2006 18:33:24 GMT -5
You're going to have to use the command prompt to run it. Its usage is described in the readme. Nah man, you can do it from in PSX as of version 1.6 (only had 1.5 for a day, so can't remember if it was in that)... File -> Convert .bin to/from .cdz
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Post by Ultima on Jul 8, 2006 19:29:49 GMT -5
Ah... I admit, I haven't tested 1.6 yet, so I never noticed that. At any rate, my suggestion is that the menu item's name is changed to "(De)Compress image" or something to that effect, since it's not only .BIN files that work with it.
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Post by sicosamo on Jul 9, 2006 20:23:49 GMT -5
Great work.
I also have problems with Dual Shock 2 with a ps2-usb adaptor. All the buttons are mapped as Axis5.
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Post by Gamesoul Master on Jul 10, 2006 19:51:07 GMT -5
I have to start by saying that I thoroughly enjoy using this emulator. I have tried every PSX emulator I could find using this year-old Pentium-4, and this emulator is by far the best (for me anyway). I have had absolutely no actual problems with this emulator, even considering all the games I've tested with it. With that out of the way, let's continue.
I'd like to start by adding my support to some suggestions (new and old) that have already been made in these request threads.
- ZSNES-style quick-save and quick-load shortcut keys. Not needed of course, but it'd free up some keys. - plug-in support. Another thing I'm not too concerned about, although it would, if practical to implement, greatly add the possibilities that some people seem to be wanting so bad, especially for graphics (which I know is a touchy issue around here). - an About menu. Nothing fancy... at least something to show the name of the emulator, author name, version, compile date... simple stuff like that. - a help file. Really an extension of above, and I know it's been discussed. But maybe just a small HTML version of the readme.txt file to make it easier to navigate for some people. - a setting for default CD Drive. - a shortcut key for the "Reset" command. - I'd suggest giving it a more unique name (for internet-searching purposes), but I think that just about everybody who's looking for a good PSX emulator is able to find this one, because it's posted alongside the other PSX emulators. Maybe a name change could be down the line when this emulator makes it to v2.0. In the meantime, I've simply been calling it psxfin, and I've noticed a lot of other people doing the same... XD.
Now, for my own suggestions (which I hope weren't already said and I somehow missed while reading through the request threads).
- integrated support for more memory card formats. I have a DexDrive, and it was a small annoyance using trial-and-error to figure out which format this emulator uses ("bleem!" or "Virtual Game Station" were the remaining choices on the conversion utility I have). Even if added support isn't implemented, maybe an addition could be made to the readme.txt file indicating which of these memory card formats the emulator uses. - an option to compress save-states, for those people who don't have much disk space to work with.
That's all I have for suggestions, and that's all they really are. It's a great emulator as is. All it really needs is the optimization that I'm sure you get requests for and are working on all the time.
With all that said... thanks for such an awesome emulator, and keep up the good work!
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Post by Waren AlKar on Jul 10, 2006 20:21:43 GMT -5
- plug-in support. Another thing I'm not too concerned about, although it would, if practical to implement, greatly add the possibilities that some people seem to be wanting so bad, especially for graphics (which I know is a touchy issue around here). Plug-in support is very, very unlikely. You really need an emulator that was designed from the ground up with them in mind, which definitely isn't the case with pSX. In fact pSX Author expressly avoided that kind of emulation model because he felt having everything 'built-in' would provide the best compatibility. Or that's the impression I've gotten.
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Post by Gamesoul Master on Jul 10, 2006 20:56:08 GMT -5
That's the lines I was thinking along too, which is why I'm not too concerned about it. I was thinking more like plugins as an alternative. Like an afterthought feature. But maybe plugins wouldn't have to be the solution. I love accuracy over everything else, but maybe it would please some people to add a filter or two at some point. Although, that just boils down to graphics again (since I don't think anything needs to be done with sound except optimization). My personal preferences are parallel to what's already implemented though, so I'm perfectly happy without the plugins or added filters. Makes me wonder why I added that suggestion with the intention of catering to people who ask for too much. Sorry
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zero
New Member
Posts: 31
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Post by zero on Jul 11, 2006 10:21:13 GMT -5
pSX uses the ePSXe and PCSX format memory cards. Just download an All-In-One converter from Aldostools.com. All you have to do is look at the file, it's format is .mcd.
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Post by Ultima on Jul 11, 2006 10:35:21 GMT -5
It's simply raw data, so I wouldn't say it's a ePSXe/PCSX/PSEmu Pro memory card format.
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Post by Gamesoul Master on Jul 11, 2006 11:47:21 GMT -5
I'm aware of all that. My point is that it doesn't say that anywhere.
Straight from the readme.txt:
That is everything the readme.txt has to say about memory cards. And when you go to add a memory card, the format is listed by its name ("PSX memory cards"), not the extension (.mcd). So my point is that some people who use a DexDrive to use their actual memory card files for the emulator wouldn't know what format to change them to without having to search through these forums or use trial-and-error like I did. And even if you know the extension, most of the conversion tools don't mention the extensions, so you have to know what the common name for the .mcd extension is. In case you don't understand what I'm saying, try converting a DexDrive file to the proper format using *ONLY* the information provided by the emulator, the readme.txt file, and the conversion tool. It becomes guess-work.
That's why I suggested that even if other formats aren't integrated, the readme.txt file should give more information on the one it *does* use. For instance, listing the extension or what other programs use that format (with the utility I have, I had to use bleem! as the destination format to get .mcd). Or the cheapest (half-)solution: under "file type" when adding a memory card, name the extension after the listed name (ex: "PSX memory cards (.mcd)").
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