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Post by psicomaniaco on Jul 28, 2006 19:01:56 GMT -5
For sure. The first Phantasy Star was a fabulous game. I remember that I used to draw maps for each dungeon, I think I still have my notebook with most maps here. Classic game.
Even though the other Phantasy Star's aren't as good as the first, each of them have some nice features: PS 2 is the hardest one, and has a fantastic storyline (and the best soundtrack on the genesis); PS 3 was the first RPG that I played where you could choose girls to get married, making some changes to the plot; PS 4 is the one with the best battle system and great characters.
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Post by patrickp on Jul 28, 2006 21:48:59 GMT -5
Yes, I drew maps for the dungeons, too. Probably still have them in a box somewhere (moved several times since then!) but I've no idea where.
The other Phantasy Stars weren't bad, but never grabbed me like the first one. I still play it in MEKA sometimes. I've never tried any of the online ones, though.
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Post by castilho on Jul 28, 2006 22:21:13 GMT -5
dual orb2 (kinda hard, so if you like hard games, without savestates it is very hard i think) Tehee, you're the first person I hear to say DO2 was hard. Nothing against it, but I think you level up to fast, and also there's plenty money to buy everything always. AGTP is gonna make some good NES releases soon, like Dark Lord, Esper Dream 2 and Moryou Senki Madara. Great for us old games' lovers ^^
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Post by Gamesoul Master on Jul 29, 2006 2:44:20 GMT -5
Older RPG's I do like because they have soul and they are harder. Ever notice that when you ask people to recommend a good RPG with some difficulty to it, all the games recommended are almost guaranteed to not be any newer than PSX (with SNES having the highest number of recommended games). Phantasy Star, Final Fantasy 5, Fire Emblem 4 (without losing a character)... hell, playing Shining Force was fun with some difficulty (not *highly* difficult, but at an enjoyable level).
Nobody mentions a word of 7th Saga. That is a game I picked up about 10 years ago, and I love playing it again and again, changing my main character each time. Cruising through it is simply not an option. Doing so will lead to your death by no later than trying to reach the 3rd town.
RPG's evolving to the current generations of gaming (128-bit/256-bit) was almost the genre's downfall. Not in terms of popularity, but rather in terms of difficulty and soul. RPG's shifting from having these primary elements to an emphasis on graphics. What about the concept of a "remix"? Like Master Quest for Ocarina of Time. Same storyline, same graphics... but switched around so people who've played the original a lot (like me) would find it a new, different kind of challenge. Not that Ocarina of Time was hard, but Master Quest was awesome. Make a new Shining Force or Fire Emblem (sorry, kinda hooked on Tactical RPG's...) and make it with the same graphics, but 10x longer. Literally, make a game with at least 400+ hours to it. The level/stats system would have to be made to handle that, but otherwise it would be the greatest. I'm sure there are enough of us retro-gamers out there that still appreciate a long, difficult game without useless "bells and whistles" that they could make money off of something like that. Hell, it could've been done on the PS1. Is there something I'm missing here that would make this impossible? "It just wouldn't sell." Between XBox Live Marketplace and PS3's soon-to-be equivalent, I think they're starting to realize that there is still a market for retro-games, but why can't they just take that next step?
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kiru
Full Member
Posts: 102
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Post by kiru on Jul 29, 2006 5:09:31 GMT -5
dual orb2 is hard.. oh well you start and you have to! fight a lot, until you can buy better equipment and so on.. later on the battles can be nasty without savestates.. well i leveled only right at the start, but dualorb2 was a game what really was fun to play, dunno why, but it was^^ 7th saga... hm^^ it is hard, if you walk to the wrong places at the beginning xD (i did it ) Phantasy star 2 is very hard as well, but only because it was released as a 100h+ game and oh well... how can an old rpg handle this? Right, by leveling up a LOT hm... other hard games ( my opinion) : starocean1 if you go right away to the first optional dungeon in the mountain. (very bad idea, can´t damage the enemies^^) So3 ... try to defeat the last boss without maxed level^^ Valkyrie profile without the guts- and auto-revive-skill. Lufia1 (you have to level up and save money if you see a new town to buy all the equipment every time) and strangely ff x-2^^ i´m really the only one who thinks this way but.. no use, i get killed every time in one of the first levels. (3hits to knock yuna etc. out from normal enemies) ff8 can be really hard as well if you want level up a whole lot and you get far stronger enemies... sadly leveling up won´t make you much stronger in this game (well at least this happend a friend)
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Post by Gamesoul Master on Jul 29, 2006 13:43:42 GMT -5
SO3... beat the final boss with levels under 200. Lufia... leveling isn't really needed, but I agree with the money aspect (most good RPG's are like that, though)
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Post by castilho on Jul 29, 2006 17:01:21 GMT -5
Well I have to say that these games are easy...not bragging or anything...but try to play STED for the NES, that's a hard(and good) game.
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ZeXr0
Junior Member
Posts: 77
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Post by ZeXr0 on Jul 29, 2006 18:08:10 GMT -5
Shining Force 2 is a good RPG, and it was not really hard. Something that could boost Shining Force 2 difficulty is to use caracters that you do not normaly use, like Kiwi, Jar, luke and others like that.
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Post by Gamesoul Master on Jul 29, 2006 18:30:23 GMT -5
Hell, Shining Force 2 could be made longer without doing anything special to it. The leveling system for it is already much bigger than it needs to be. There's plenty of room to at least double the length of the game while only adding a couple new places and more difficult enemies.
Technically, just about every game is easy if you level up enough. But games like 7th Saga and Final Fantasy 5 are hard if you don't level up at all, no matter how good a person thinks they are. Lufia 2 is hard for a different reason, and that's the puzzles in it. A lot of them are easy, but there's a good amount of puzzles throughout the game that could never be considered easy. If you're a person like me (who loves to level up, as long as it doesn't make the game ungodly easy), than these games are more fun than hard.
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ZeXr0
Junior Member
Posts: 77
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Post by ZeXr0 on Jul 30, 2006 8:43:34 GMT -5
Well in Shining Force 2 with a lot of patience, you can create the super killer Vicar. lol. Casting Aura1 on 4 party member until the caracter is level 99. It kill Zeon in 2 hit.
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MotM
Junior Member
Posts: 68
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Post by MotM on Jul 30, 2006 11:35:49 GMT -5
Well I voted FF7, but not because of it's graphics and stop. For me it's like putting all references together and see what's FF has become of. It's evolving and that's what I like. I like FF7 because it still kept some of the classic FF elements, unlike FF8, 10. The story of 7 really sucked me in. This was also my first FF7 game, that's probably why I this is my fav still (of all 3D FF games). So far I've played and finished every FF game, except 3 (famicon), 11, and 12. Of all the 2D FF's, I think 6 is my fav. Each character does have his/her own background story, which you get to see at certain points. The name 'Esper' given instead of 'Summon' made a change too, and similar to FF8's GFs, you can learn abilities from them. Square-Enix should bring out remakes of FF4, 5 and 6, with the Mode7 graphics, like they did with FF Origins
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R4Zi3L
Full Member
I-wanna-be-a-pirate!
Posts: 198
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Post by R4Zi3L on Jul 30, 2006 12:52:35 GMT -5
Mode7 graphics? What that? FF4 has a remake on GBA...
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MotM
Junior Member
Posts: 68
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Post by MotM on Jul 30, 2006 13:04:19 GMT -5
Mode 7 is a module part of the SNES system. It has purpose to generate more depth and dimension, creating a more realistic environment. Also the possibility to generate better colours. Not many games have used this module, but was introduced in FF3 (FF6 US) I believe.
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Post by psicomaniaco on Jul 30, 2006 19:36:25 GMT -5
Actually, Mode 7 is just a simple texture mapping graphics mode that allows a background layer to be rotated and scaled. Mode 7 isn't just a 2d image viewed in a 3d pespective. Mode 7 allows sprites to be rotated horizontally AND vertically, zoom-in and zoom-out (like the map screen on Actraiser).
Even Final Fantasy 4 and 5 have Mode 7 effects on the world map, its just that FF6 was the first one that featured a non top-down camera.
It should be noted that even Super Mario World uses Mode 7. Almost every boss fight on SMW uses a mode 7 effect, an example is the first boss: the plataform he is on is a mode 7 effect.
And you are wrong when you say that not many games used Mode 7: I would say that 70% of the snes games uses Mode 7, even if in a minor way.
Meh, even the old Super Ghouls and Ghosts used mode 7 on the intro, when the gargulla is flying towards the castle to get the princess.
Oh, and even though Snes was the first one to use this, the Sega CD added this feature to the Genesis too.
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MotM
Junior Member
Posts: 68
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Post by MotM on Jul 30, 2006 20:54:30 GMT -5
Oh boy, I gotta read more on wikipedia
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