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Post by Deleted on Dec 6, 2006 14:21:37 GMT -5
Yeah, I got the plugins from the links in the other thread, and I don't have any issues with them either, so hooray. So, to update my list, my favourite Sega emulator is Fusion. Mainly because it's a multi console emu, and because it works great. ;D
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Post by tcabot on Dec 15, 2006 11:59:53 GMT -5
Three pages of posts and not one mention of SNESGT ... *sigh* I've used both Snes9x and ZSNES for years, until I discovered SNESGT. Buttery smooth with all pixels rendered in sharp, crisp, 16-bit glory. It's a bit lacking in features (e.g. no cheat feature, but the save file is in standard .srm format so you can move your save game to ZSNES and pile on the gold and move it back) but what it does do it does very well. Worth checking out for the curious.
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Post by Ultima on Dec 15, 2006 12:06:38 GMT -5
I've heard lots of good things about bsnes too (along the lines of accuracy and such) -- never tried it though. Then again, I haven't messed with SNES emulation in several years now ;o From what I can tell, ZSNES supports the most special chips of any of the SNES emulators, which is also one reason for its appeal (on top of its being just an all-around top-notch emulator).
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Post by TheCloudOfSmoke on Dec 15, 2006 12:59:58 GMT -5
Funny thing that you mention bsnes. I tried it the other day and I was impressed with it. Although it doesn't have save states and a few other things, I'm still going to keep an eye on it to see how it's going to turn out in future releases. It ran extremely slow on my computer though but I'm sure that will be improved in future releases. I've also tried SNESGT and SNEeSe as well but they didn't really appeal to me as much as bsnes did.
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Post by Ultima on Dec 15, 2006 16:58:55 GMT -5
I suppose bsnes's awesomeness-but-slowness can be attributed to its extreme accuracy, timing and all. For a SNES emulator, its recommended system requirements are rather high O.O
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Post by Gamesoul Master on Dec 16, 2006 0:42:33 GMT -5
I'm pretty sure ZSNES has the most *everything* of any SNES emulator out there. What I like is that the Snes9x team and ZSNES team help each other out sometimes when one of them gets stuck on something that the other can help with. I respect that.
I'll have to try out bsnes. Haven't actually tried it yet, surprisingly enough. SNESGT and SNEeSe are crap. Having logged thousands upon thousands of hours into ZSNES over the last 6 to 7 years, I can safely say nothing good about these two emulators. I will try bsnes with the knowledge that it's still "in development" and give an honest opinion of it later.
Edit: Wow... those minimum system requirements can't be right. At least the requirements I posted for pSX were *reasonable*... bsnes seems incapable of running at full speed with the display at 2x, even if I turn off all enhancements. The sound is of course distorted. But for an emulator early in development... I am quite impressed. Upon seeing the site, I remembered that I tried getting bsnes and a translation off his page a while ago (I was originally there for the translation), but Byuu's downloads were all down. All in all... I'll be keeping an eye on this one.
OK... I tried again after turning off a couple programs, and my results seem to definitely indicate that bsnes is very sensitive to CPU and RAM usage. With no apps running except IE7 and Trillian, there was a very strong difference (which usually, isn't the case with other hi-req apps). Running bsnes windowed at 3x video with no hardware filtering and Scale2x on the software filtering, Final Fantasy VI ran beautifully. The sound was perfect, and the graphics were simply amazing. No glitches at all. I'll try some other games, but so far I'm very impressed. Now all it needs is support for the special chipped games, and a few extras.
Considering that bsnes is the pSX of SNES emulation, it'd be great to see a couple features such as fast forwarding. But you know what it has that makes me smile while using this analogy...? CHEAT SUPPORT! LMAO.
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Post by Ultima on Dec 16, 2006 11:51:23 GMT -5
I think byuu said he wasn't interested in putting cheat support in, but I might be wrong. Also, I think I've seen him hanging around the ZSNES forums, and he probably helps them. It's great to see open collaboration between the emulator developers -- IMHO, the SNES emulation "scene" is the most open that I've seen.
I'm not sure how accurate ZSNES is, but its accuracy might not be the "most" (best) of any of the SNES emulators.
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Post by Deleted on Dec 16, 2006 13:03:04 GMT -5
Now, I don't know about you guys, but I don't really see how a snes emulator could be more accurate than the snes9x and zsnes are. I mean really, do you see the accuracy differences between zsnes and bsnes, for example? Or do you just know it through some documentation or whatever?
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Post by Ultima on Dec 16, 2006 13:30:00 GMT -5
Me? Not really, but as I said earlier, I haven't touched SNES emulation in several years now. Timing accuracy can be crucial for some games, and these inaccuracies can cause breaks in compatibility in ZSNES (implementing hacks to get around some of these problems is not equivalent to having great accuracy either). That's just one case, though, and I'm not sure about audio/visual/whatever-else accuracy. At any rate, for some people, yes, accuracy can be noticable.
If I were to pick SNES emulation up again, though, I'd still select ZSNES in a heartbeat (if only out of familiarity ;D).
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Post by Gamesoul Master on Dec 16, 2006 15:55:21 GMT -5
I don't know what byuu said or didn't say about cheat support... all I know is that bsnes *has* cheat support.
Accuracy... I'll test it later... test some games that I've noticed tiny inaccuracies in using ZSNES and Snes9x...
ZSNES is still by far the top on my list.
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Post by Ultima on Dec 16, 2006 17:04:37 GMT -5
lol I think I misread something on his page and inserted something from my own imagination. Indeed, byuu said he wouldn't include game specific hacks, but said nothing about cheats on his page ;o
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Post by Deleted on Dec 17, 2006 18:15:38 GMT -5
I think I kind of missed my point on that previous post. What I meant was that for the end user it probably doesn't matter whether compatibility is acquired with a hack or extreme accuracy. As long as the game works people are happy. So in that way, I don't really give much weight to extreme accuracy, if the same result can be had with a hack. Of course if a hack breaks something else it's another thing entirely. I remember that snes9x has some sound problems with Star Ocean (intro dialogue) as well as Tales of Phantasia (opening song). ZSNES seems to deal them properly. Anyone tested them on bsnes? I should probably give this bsnes a go myself regardless. Just seems a bit crazy with those requirements.
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Post by Ultima on Dec 17, 2006 18:36:48 GMT -5
Nah, I didn't totally miss your point -- that's why I said "implementing hacks to get around some of these problems ..." (meaning that not every problem is fixed by hacks ). Here's an example problem due to the lack of timing accuracy that was still around in the last released ZSNES WIP. Nice candy canes xD
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Post by TheCloudOfSmoke on Dec 17, 2006 19:36:17 GMT -5
LOL. I like how you added candy canes in your avatar, Mika. Very creative.
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Post by Gamesoul Master on Dec 17, 2006 21:14:15 GMT -5
I'll *try* Star Ocean in bsnes, but since it has a special graphics chip, I'm not sure that bsnes will support it. I'll also test Tales of Phantasia. Actually... I'll go do that now, before I forget or get caught up in something else.
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