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Post by TheCloudOfSmoke on Dec 20, 2006 9:58:56 GMT -5
Or he could've just been a regular lurker here and signed up to put his 2 pennies in on the matter .
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Post by emulover on Dec 20, 2006 10:17:20 GMT -5
Okay that should clear all that up
kinghanco, i just read your compatibility list and DAaammnn is that list sweet
Thats kinda like how i kept a list of snes games when testing bsnes.
i do have one tip though, could you use different colors for different things, all white is kinda confusing?
With the amount of information and added screenshots this could almost be used by pSX Author to check which games need fixing.
Too bad there is no such thing as a full psx iso set or a collector that has every game ever made for an intensive test of all games ever made so we and especially pSX Author had a full list of what works and what doesnt.
although i suspect currently too many games will not work to find any pattern in the non working games, on the other hand i could be wrong and the pattern could be very obvious..
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Post by Ultima on Dec 20, 2006 10:52:41 GMT -5
pSX Author likely already uses smegforbrain's list for checking which games need fixing, as he links to it from the pSX homepage too In the end, smegforbrain incorporates most/all of the compatibility reports (including kinghanco's) and oftentimes lists when (what version of pSX) a game breaks, as some games work in previous versions, but not in newer ones -- this has the added advantage of giving pSX Author a hint as to what possible changes broke compatibility TheCloudOfSmoke: lol I think I caused a minor threadjacking by bringing bsnes up in the thread (not that it wasn't worth it anyway -- quite the contrary). Whoops! ;D
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Post by kinghanco on Dec 20, 2006 11:51:39 GMT -5
Okay that should clear all that up kinghanco, i just read your compatibility list and DAaammnn is that list sweet Thats kinda like how i kept a list of snes games when testing bsnes. i do have one tip though, could you use different colors for different things, all white is kinda confusing? With the amount of information and added screenshots this could almost be used by pSX Author to check which games need fixing. Too bad there is no such thing as a full psx iso set or a collector that has every game ever made for an intensive test of all games ever made so we and especially pSX Author had a full list of what works and what doesnt. although i suspect currently too many games will not work to find any pattern in the non working games, on the other hand i could be wrong and the pattern could be very obvious.. I could change the color on the snapshot links part. The rest I don't know how to set it up. Nobody thought me how to do something like this. psx.awardspace.com/ I'm very confuse on this one.
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byuu
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Post by byuu on Dec 20, 2006 13:50:19 GMT -5
Nah, sorry. That's just the way I usually talk. I'm not upset, but perhaps the statement that ZSNES appeared as accurate as bsnes hit a nerve. I don't mind as much anymore when people compare it for speed or features, as those are obviously valid points, and ZSNES has done a much better job than me in those categories.
If you insist on comparing the two emulators, I guess I've no choice. It seems like every comparison I read has tons of misinformation passed around as fact, though. Perhaps I could save everyone some time and give a brief comparison on my website.
I'd prefer not to have the WIPs posted elsewhere, here is why: - they lack PGO optimizations, which take an extra 30+ minutes to compile (no exaggeration!), but offer a 30+% speedup. - they have additional debugging extensions enabled that are not suitable for public use. - they lack ZIP/GZ/JMA support, because building zlib+libjma take a good minute or so extra on compilation, and require me to modify a few files to rebuild with that support on. I don't even use compressed images, myself. - they eat bandwidth from a host I pay $0.00 a month to. - they cause emulator websites to post links to WIP builds and end users go and get it, and of course, are very disappointed at the lack of features and much slower emulator performance. - the differences between WIP to WIP are rarely anything more than one or two changes, anyway.
If wip18 was one of the ones that ran as fast as the last public release, it's because of optimizations since then. My current WIP that is not public is probably slower again, as I had to redo IRQ stuff yet again. Suffice to say, there is always at least a 30% speed difference between an optimized (release) and unoptimized (wip) build.
Thanks for all the positive comments and constructive criticism, by the way.
I'll stop diverting your thread now ;)
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Post by TheCloudOfSmoke on Dec 20, 2006 14:14:26 GMT -5
TheCloudOfSmoke: lol I think I caused a minor threadjacking by bringing bsnes up in the thread (not that it wasn't worth it anyway -- quite the contrary). Whoops! ;D You didn't hijack it at all, you brought up an emulator worthy of mentioning which is what the thread was about . byuu: What! You're more than welcome to post here and you are not diverting the thread at all. Actually, you cleared up some stuff that the others were discussing. The best way to get information about an emulator is by getting it from the emulator author himself .
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Post by patrickp on Dec 20, 2006 14:59:07 GMT -5
Agreed; if a thread on people's favourite emulators was confined to lists of people's favourites, rather than discussions on those emulators, it'd be pretty boring...
another@byuu: again agreed, you're very welcome to post here, and furthermore to discuss your emulator in a thread like like this (or if you want to start your own thread in this section, which _is_ for stuff not necessarily related to pSX). After all, that's what this thread is for - to discuss people's favourite emulators.
And BTW, I get the impression most people here are actually pretty impressed by bsnes - I know I am, although I haven't played it much yet. It seems to me that it has a similar quality to pSX - that of 'transparency' - i.e. you don't think about the emulator when you're using it, you think about the game, because the emulator doesn't intrude - most other Playstation emulators, by comparison with pSX, constantly intrude on the game-playing experience because of constant little (or big) slowdowns, assorted glitches etc. pSX has a much more complete ability to play Playstation games as they were meant to be played than other Playstation emulators, and my (as yet) limited experience with bsnes seems to indicate a similar quality in relation to other SNES emulators.
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Post by Gamesoul Master on Dec 20, 2006 18:15:39 GMT -5
byuu: Besides your one point of bandwidth, which would be solved by me uploading it myself, I see your point, and won't upload it. Thank you for your response by the way. Also, I can understand certain comparisons hitting a nerve, especially when they are uninformed and unintelligent comparisons. I think we all can agree here that bsnes is quite impressive... you've done a great job with your work towards the goals of your emulator. And of course, we're happy to hear from you... always best to hear about something from the source themselves.
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Deleted
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Post by Deleted on Dec 20, 2006 19:37:45 GMT -5
I still stand by my point that a lot of people just don't care if the emulator uses hacks or actual accuracy to play games. A lot of people don't care for 100% accuracy, and if their favourite game has graphical glitch which, while noticable, isn't a gamestopper, they just don't care. And I present ePSXe as my proof. I must say that I'm pretty impressed with bsnes so far, now that I had some time (from all the Zelda ) to give it a whirl. I also love when people quote out of context.
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Post by Gamesoul Master on Dec 21, 2006 0:29:57 GMT -5
Who quoted out of context...? ::Looks around in confusion:: Oh well, it wasn't me, that's all I know... It is true that a lot of people just don't care in that way. But... I always prefer as high of accuracy as possible. Of course, how that accuracy is achieved is something I'm *not* too concerned about, as that would be a concern more for the developer (since the more hacks are used, the harder the emulator is to maintain).
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Post by kinghanco on Dec 21, 2006 0:56:49 GMT -5
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Post by emulover on Dec 21, 2006 5:14:47 GMT -5
And BTW, I get the impression most people here are actually pretty impressed by bsnes - I know I am, although I haven't played it much yet. It seems to me that it has a similar quality to pSX - that of 'transparency' - i.e. you don't think about the emulator when you're using it, you think about the game, because the emulator doesn't intrude - most other Playstation emulators, by comparison with pSX, constantly intrude on the game-playing experience because of constant little (or big) slowdowns, assorted glitches etc. pSX has a much more complete ability to play Playstation games as they were meant to be played than other Playstation emulators, and my (as yet) limited experience with bsnes seems to indicate a similar quality in relation to other SNES emulators. You couldnt have described it better!, thats exactly how i feel when playing pSX/Bsnes/Mame Byuu, why dont you go ahead and post your list ?
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Post by Deleted on Dec 21, 2006 7:38:12 GMT -5
But... I always prefer as high of accuracy as possible. I'm sure everyone would prefer it, but most people are satisfied with less. On the other hand, people who care often stick around (in these forums, for example) to help with the testing and whatnot, so hooray. You know, I wonder what kind of age distribution snes emulation (or emulation in gerenal) users have. As in, have they actually played the real deal on the their childhood, or are they simply too young for that? The PSX generation, if you will. It's quite possible that they don't have any experience on the real snes, thus they assume that what zsnes displays is infact what it's supposed to look like. My guess is that this is probably true for some part of the users atleast.
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Post by TheCloudOfSmoke on Dec 21, 2006 10:12:59 GMT -5
Byuu, why dont you go ahead and post your list ? I was just about to suggest the same thing. I always like to know which emulators inspired emulator authors. What's your favorites byuu and pSX Author?
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byuu
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Post by byuu on Dec 21, 2006 13:11:13 GMT -5
Alright, then.
NES: either Nestopia or Nintendulator. SNES: duh :P -- I'd use Super Sleuth as well, especially for SFX/SA-1, but without speed throttling I get well over 120 fps in everything. I could probably use some slowdown tool if I wanted, though. Genesis/Sega CD: Kega Fusion. PSX: pSX, as I can't stand downloading and configuring oodles of plugins. Saturn: none are appropriate. I still use my real Saturn. Arcade: well, obviously MAME. CPS-n/NeoGeo: last I played these games, I used kawaks. I'd probably use MAME now. Not sure if I'd personally keep the 4gb chd files for CPS-2 in the newer MAME releases, but I respect them for using them.
I prefer to own portables, as they are just too small and no fun on PCs. I own a WSC and GBC at the moment, but can't afford a GBA or NDS.
I'm not interested in emulators for any other system. Some because I just don't like anything on the system (anything Atari, 32x, ...), or because emulators for the system just aren't accurate enough for me yet, or my PC is physically incapable of running them at playable framerates (GC, PS2, ...)
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